Halo MCC: Achievements Run Amok

Before we jump right in to the subject of this post I wanted to explore my special feelings for the word “Amok:” which, being one of those special words that sounds very different from how it is written – and how significant it is to expression an idea accurately.

The Word “Amok”

The word first entered popular usage in both English and Spanish in the mid 17th century, and its roots can be found in the original Malay word mengamuk – which is defined as “rushing with great frenzy”.

The origin is significant for a number of reasons, not the least being the general atmosphere for highly educated and verbally articulate members of society at the time.

Perhaps more significant (at least in terms of its strategic use in debate) is the fact that it contains specific emotional and even religious connotations.  It is fair to characterize Amok as being similar to the original meaning of Berserk, the two words sharing a fanatical religious origin.

It certainly helped in increasing the popularity of these strange words and ideas that there  was something in the atmosphere then that was very much like that of the habitual collector – and when we say “habitual collector” we are tactfully saying they horde… That comment requires some explaining…

In the mid-17th century the world was rapidly growing smaller, and not simply because everyone and their brother was outfitting small merchant vessels for exploration and trade, dispatching them to the far flung corners of the earth in the hopes of discovering some very specific goals that were widely believed to exist.

Around 1 in every 5 of these expeditions actually returned, and of the roughly 20% that completed a successful voyage, perhaps 1 in 10 returned with the fortune in goods and spices that their benefactors hoped for.  Dismal odds to be sure!

The European exploration of the Pacific during this era was largely inspired by four obsessions: (1) finding a faster and safer route to India by sailing into the sunset; (2) finding the fastest and most productive routes to the spice-rich islands of the Moluccas.

In addition to those two important considerations, there was (3) finding undiscovered sources for cash crops like cocoa beans (which recently gripped the continent in a vice-like habit of taking in the news – and the newest beverage of the elite – whipped chocolate); and finally (4) locating the route to the vast and as-yet undiscovered massive southern continent that simply MUST exist in the South Pacific waters!

A fifth consideration actually existed – though this one was what we might call a fringe element today, and was not widely embraced by nations or the leaders of city-states, and that is that the origins of social culture and wisdom originated not in Africa, but in the South Pacific!

Specifically it was thought that if an island so small and isolated as Greece might produce learned men such as Thales of Miletus, Aristotle, Pythagoras, and Plato, what might the islands of the South Pacific offer?

Fame and Fortune via Patronage

The consequences of this rapid exploration though mostly unscientific was new opportunities presented to the naturalist and natural scientists of the era – men (and with rare exception a few women) who could go to the New World, spend six months collecting seeds, drawing plants, and classifying them, taking samples back with them to England or one of the more affluent European city-states.

A system of fashionable collectors and patronage existed that basically meant that any natural scientist who managed to defy the odds and get their new collection of notes, seeds, and best of all, live plants — back home — could depend upon widespread support to the extent that certain collectors of botany and keepers of rare plants would fight over who got to purchase that new flower!

Now add to that environment a subset of scholar-patrons whose interest fell in both the preservation AND the inclusion of languages, lore, history, and the like, and you can easily see how all of those language books, history books, and basic travel guides ended up being published.

To help explain the thought patterns of the era and color-in the personalities and how that all came together try to accept that for these wealthy sorts who considered themselves the patrons to the natural sciences, any triumph for one of the many natural scientists, biologists, linguists, and scholars that THEY supported was widely accepted as reflected glory for THEM.

So you see, when the book was published it did not simply contain a dedication to Mssr. Ronald Smythe-Blunt, Patron, but was credited as published by that patron.  So shared glory was largely the currency of the realm in terms of fame at the time.  Today we have YouTube.

You have to remember that this was a period roughly 75 years BEFORE Carl Linnaeus appeared on the scene and delivered his significant influence on the great value of learning and classifying the discoveries one makes in both the world and natural sciences!  More on that in a moment…

First though, consider this: the Javanese language was virtually unknown in contemporary and learned society outside of the small community of naturalists whose hobby-slash-profession included exploring the mysterious corners of the world, and what was at that time considered to be the last truly great mysteries – the South Pacific Islands.

While very few readers could tell you where the islands upon which these amazing words and ideas might be heard, words like Amok very rapidly entered the lexicon largely due to their colorful nature and a shared desire to be able to speak influentially.  That last bit was very important to the learned and those who thought that they were learned.

Amok Amok Amok!

The early use of the word – and the reason that it so quickly caught on – was as a noun denoting a Malay who was in the grip of a homicidal frenzy and on the attack.  Several very popular (read that commercially successful) exploration adventure books (these were a specific sort of adventure book that were a mixture of non-fiction and fiction, very heavily embellished and, prior to the mid 17th century, largely focused upon the dark continent (Africa).

You could do no better in scoring social points – and particularly among the diverse collection of psuedo intellectuals to be found in coffee and chocolate houses – to win an argument using a real word that was so new your opponent lacked the basic comprehension to know HOW to respond to you when you used it – and so words like “Amok” soon became the .44 Magnum Bullets of the day for personal dueling.

It may help you to understand why this was so powerful a phrase to consider that by its very definition an episode in which the person has run Amok was normally thought to end with the attacker being killed — either by bystanders or by committing suicide – and thus you can see how colorful it stands as a way to paint an adversary as being on the route to a Pyrrhic victory.

So Where is This Taking Us?

When Halo: The Master Chief Collection (hereinafter called Halo: MCC) was announced the fact that it was to include FOUR major game titles under ONE roof was not lost on the gamer community in general, or Halo fans specifically.

It did not take long following the announce for speculation to begin on how the Achievements would be handled.

It was widely accepted that the games would probably get a brand new Achievement scheme, one that combined game play rather than isolating it.  Oh man was that off target!

Not only did the wizards who were creating this new package opt to retain the original Achievements Scheme, they did so with no apologies offered – to the tune of 500 Achievements worth a total of 5000g (!!)

500 @ 5000g

Those two numbers are so large that they deserve some examination.  The first point is there is no way to use the traditional display system on either the Xbox 360 OR the Xbox One to set and display them.  There are simply too many.

As a result of this reality in place of the standard sliding row of Achievements what we received instead was a token sample in that format that, once the player actually moved to examine the remaining 95% of the Achievements was then forced into a PiP window in the form of a narrow column divided into two themes: Locked and Unlocked Achievements.

Okay that is not so bad really, and it is easily managed up to a point, for sure, but once you actually begin to dig into the first game (and most players pretty much started from the beginning) which is Halo: Combat Evolved Anniversary (or Halo: CEA) a curious pattern emerged.

The typical player ended up STAYING in HCEA mode far longer than might otherwise be the case, largely as a result and consequence of the Achievements!

Put this another way – most players were loathe to move on from CEA until they had unlocked ALL of the Achievements that they felt they likely COULD unlock, for reasons (we suspect) that have more to do with the ungainly display scheme for Achievements than anything else.

Oddly enough – considering that WE do not play these games strictly for Achievements or adding ‘g’ to our score, we also found ourselves being influenced by precisely THOSE concerns!

So what does that look like?  Typically we mean? Consider that for JUST Halo: CEA there are 91 Achievements worth a total of 855g (those do NOT include the Common ones, of which there are 71 Achievements worth a total of 895g!)

Loitering for Achievements and ‘G’

Using Halo: CEA as our example, the Achievements Scheme for the game is structured as follows:

  • Common Achievements – G that applies to ALL of the games equally / cumulative activities.
  • Story: Level Completion – 10 Achievements worth a total of 100g.
  • Conditional: Par Times – 11 Achievements worth a total of 120g.
  • Conditional: Par Scores – 11 Achievements worth a total of 120g.
  • Conditional: Terminals – 11 Achievements worth a total of 70g.
  • Conditional: Skull Collection – 14 Achievements worth a total of 85g.
  • Conditional: Completion Difficulty Levels – 4 Achievements worth a total of 70g.

The remaining Achievements consist of a collection of conditional events as well as multi-player events that require some rather amazing commitment from the player to fully unlock.

Put it this way – in terms of TIME, the soonest that a player can complete unlocking the entire Achievements for Halo: CEA is around one (1) month (depending on the day of the month you begin) since one of the Achievements can only be unlocked on the 15th of a month.

Notes:

“Common” = Achievements that are shared among ALL of the games.
“Conditional”
= Achievements that require the player to do specific actions for set results.
“Skulls”
= A collection set that consists of Skull Objects that when used perform specific game mods.
“Story”
= Achievements that are unlocked as part of the Story Mode for Single / Multi-player and so cannot be missed.
“Terminals” = A collection set that when used triggers an external news and notification system.

So because of the diversity in the design of the Achievements – and the odd display scheme as well as organization – most players (particularly those who are into neat and orderly game play in terms of Achievements) quickly find that there is no way for it NOT to be messy!

Because of that we find that a lot of players end up opting to stick around in CEA until they have taken the unlocking as far as they reasonably can BEFORE moving on to the next game in the series, Halo 2, where they do precisely the same thing!

Is that strange or what?

Now that you understand that – and we have very well defined both the meaning and the origins for the word “Amok” – can you think of a better and more accurately descriptive word to use for this instance?  Because if you can, I would really sincerely like to know!

The Deed in Practice

Recently a reader emailed me asking if I actually really and genuinely DO the things I write about?  Now as I am a firm believer in full transparency it appears to me that the best way to demonstrate that I do, indeed, do the things I write about, I cordially invite you to verify that which I say!

You can accomplish this UN-style Trust but Verify policy by loading your favored Web Browser and pointing it at any of the following URLs:

You can also log into your Gamertag Account on Xbox Live (http://www.xbox.com/en-US/) then select the following:

  • Log In
  • Click the “Friends” Tab
  • Enter “Recnef” in the Search Box on the Friends Page

You are sincerely invited to “follow” me if you like but please do not send Friend requests (you can follow w/o doing that).  It is NOT that I do not want to be your friend mates, it is simply that I have run out of slots in the Friends Scheme and I cannot accept new friends.

I don’t want you to think I am ignoring your request but there is nothing I can do about it if you do send one.  Just saying.

Note: You will need to select View Xbox One Profile for the details on Halo: MCC…

Not only will you be able to verify my G and Gamerscore, but for most of the above you can see details on the different Achievements including data like the date it was unlocked, what it was worth, and the like.

Happily you can ALSO see my G in other games, and even compare YOUR status to mine if you like.  And how cool is that?

As you will quickly note, I do not speculate, but put into practice that which I write of!